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Backyard Heroes was a Shooter with Tower Defense aspects about children using the power of their imaginations  to battle against the evil forces of bullies in their backyards.

 

There were a total of 18 people within the team. I was within the game design team and the main level designer. Continueing on this page will show you various screen shots of the project.

Screen shots of the first build and map layout used. Only a couple of modular assets were used to create the level. The city itself is supposed to be made of cardboard, and so I made sure the buildings themselves had a messy, crooked look. I made one modular block consisting of a few different size buildings and build the city with just that.


Assets created by Will Clark and Nicole Jung.

Backyard Heroes, first build 0 (2).png

Backyard Heroes, first build 0 (2).png

Backyard Heroes, first build 0 (1).png

Backyard Heroes, first build 0 (1).png

Backyard Heroes, first overview map.png

Backyard Heroes, first overview map.png

Backyard Heroes, first map.jpg

Backyard Heroes, first map.jpg

level Layout 4.jpg

level Layout 4.jpg

Backyard Heroes, first build (3).png

Backyard Heroes, first build (3).png

Backyard Heroes, first build (1).png

Backyard Heroes, first build (1).png

Backyard Heroes, first build (2).png

Backyard Heroes, first build (2).png

Backyard Heroes, first build (4).png

Backyard Heroes, first build (4).png

This is a reference and guide material that I had gathered for the team to use so that they would have a better collective idea on the different directions the level design could go in.

Level Flow Chart.jpg

Level Flow Chart.jpg

Reference 1

Reference 1

Reference 2

Reference 2

Reference 3

Reference 3

Level flow chart of the enemy waves. It shows how the progression of enemy difficulty grows in conjuction with how much stronger the player becomes

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