Roger Gonzalez - Game & Level Designer
Dreaming Gods
Dreaming Gods is a table top RPG with card game elements. It has a large focus on customization and wide genre base that range from fantasy to sci-fi and sci-fi fantasy. What sets Dreaming Gods apart from most games is that it takes the best of part of table top and card games, while leaving out much of the negative aspects. It takes the easy to understand rules of playing card games, with the world building opportunities that table top games offer.
Most table top games are relatively hard to get into as they often have complex rules that many new players find hard to learn, especially if all or most participating players have never played table top games. Playing cards games on the other hand are usually very easy to learn by comparison, but are hard to get into as they often have a strong veteran fan base that makes it hard for new players to face off against, or at the very least hard to go into when those game have grown so much with such a large array of cards, making it daunting to participate.
Dreaming Gods combines the simplicity of card games with the stability of table top games. The card game formula makes it easy for players to learn rules that are simple yet allows for the ability to make complex, customizable classes, while at the same time leaving players free to use the characters that they make in a table top setting.
Below you will find the bulk of what I created, but have refrained from posting more detailed aspects such most Class sheets and the world. If you wish to know even more about Dreaming Gods, feel free to contact me.
Basic Rules & Guide
In depth Document
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Class Sheet Examples
These are just two examples of the 40+ classes within the game. The actual game Abilities are in playing card form for better playability and flow.
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Classes
I present to you various representations of the 40+ classes of Dreaming Gods. I try to introduce many of the classes with their origins or lore, as well as a brief description of what they are capable of. This is meant to entice the reader's curiosity and have them want to know more about them.
DISCLAIMER: I did not create these images, nor do I own the rights to any of them. I have simply gathered each one and created a collage to represent the classes of the game that I did create.
WarriorWarriors are greatly capable of both offensive and defensive fighting. They have abilities that allow them to commence great damage, as well as abilities for great defense, making them well balanced combatants. They are able to instantly switch from offense to defense, allowing them to always change with the flow of battle. This is excellent for when Warriors are defending against an enemy, while at the same time making sure to get its attention if its focus goes to a weaker ally. | Dark Arts Monger.jpgDark Arts Mongers were warriors who had made blood pacts with witches and devils in the pursuit of greater power. Though these pacts have been long fulfilled by the blood of the originators, the knowledge they had gained has been passed down to those brave or foolish enough to learn from it. With the protection of heavy armor and weapons, Dark Arts Mongers can cripple their opponents through curses and sorceries. Their greatest lesion however is the ability to steal life from others and exchange | AlchemistAlchemists are geniuses who are able to create devastating effects with the manipulation of various chemicals and elements. Wanting to learn more, they ventured out into the world to learn of new methodologies and knowledge. However due to all the dangers they would face, they created ways of applying their alchemic knowledge in defending themselves through the implantation of incredible devises. |
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AssassinAssassins are those who will take another’s life in exchange for small fortunes. Some of the best Assassins are those who know where the weakest parts of the body are and utilize very deadly tools and poisons to get the job done. With these items and knowledge at hand, they are quite skilled in crippling and doing deadly damage to those they are tasked to eliminate. | BarbarianBarbarians are savage, yet powerful. Through years of ruthless fighting, they have come to be one of the most physically strongest classes there are. Barbarian’s most noticeable aspect is that they are able to use the grand weapons. The grand weapons are extremely large swords, axes, and blunt weapons. Though they prefer not to wear armor because of their old ways, other reasons include it would be too hard fighting with both heavy armor and such large weapons. | Battle MageBattle Mages were originally just warriors or spell casters on the battlefield. Over time many of them learned that their chances at winning battles grew if they learned a little magic or fighting skill to help themselves. Eventually the combinations of these techniques grew into the class known as Battle Mage. |
Beast BonderBeast Bonders were people who lived among some of the strongest beasts of nature and learned the greatest of lesions from them. They have learned to become the greatest parts of these beasts. Through manipulation of different disease similar like lycanthrope, they were able to learn how take the abilities of other beasts to use as their own. | ClericClerics were holy men who felt that having faith in their indirect actions was not enough to help others, but rather true faith came from having faith in your own abilities. They gathered weapons to directly stop those who threatened the helpless and draw faith from their immediate actions. Clerics are capable of using striking spells that can grant aid while fighting, as well as counter and convert harmful abilities directed at them into something beneficial. | CrusaderCrusaders were men and woman who have been blessed and tasked with missions by that which is greater than any one nation or realm. They may call upon this greater power to grant them protection and health, as well as means to protect their allies from harm. If they become overly threatened and draw closely to death’s blade, the beings that guide them will grant power far greater than most can even imagine. |
DefenderDefenders are ironclads, becoming the ultimate means of defense. They have forsaken weapons in exchange for a larger shield. Though heavy, these shields are able to act as a weapon. Defenders came about when they learned with enough armor, they would become impassible guards. | EnchanterEnchanters are those who have learned to make anything far more powerful than anyone would have previously realized. They can make the weakest man an unbeatable force with just a few words. Though they do not have spells to directly harm others such as fireballs and lightning bolts, they have a verity of enchantments that range from protective barriers, illusions, curses, and so much more. | ElementalistElementalists are some of the greatest forces of nature. They don’t simply use magic for their needs, they become it. Elementalists were people of all parts of the natural world. They have learned from nature, and respected. Perhaps as a gift from nature itself, Elementalist learned how to combine themselves with magic and use their bodies as the means to summon it. They tend to be very agile individuals, capable of strong hand to hand combat. Imagine the first image combine with ther others |
FencherDeadly with their swords, Fencers have learned everything there is to know about the art of sword play. With swift maneuverability and elegance, they are very capable at dancing around their opponents while slicing them away. Their greatest feat is perhaps their ability to easily dodge and parry most any physical attack that is used against them. | FighterFighters are those who have dedicated their lives to learning how to use their bodies as their deadliest weapons. They implement their knowledge of multiple types of martial arts to strike down any one with both amazing speed and fierce attacks. If they allow their minds to be free and let their training to fully take hold, they are capable of seeing even the slightest hints from their opponents and counter with cataclysmic action. | GamblerWanting to turn the tide of their luck, Gamblers thought they could argument certain items like dice and cards with magic to always get the edge on any game. Unfortunately due to the nature of the game the magic that that these items created was chaos magic, the most unpredictable kind of magic. Just like with games of luck and chance the result was that when these items are used they can be extremely random and unpredictable, for better or worse. |
JesterJesters with their fun and games wanted more of a unique way of entertaining people. They thought that they could play even more fun games if they started to imbue themselves and their items with magic. From then on Jesters found that the tricks they played, and items they used have become quit formidable. Just like with other random based classes, the Jester main source of magic is Chaos magic. | KnightKnights were the protectors of the realm who were tasked by the lords of the land to defend it from their greatest of threats. Though these ancient kingdoms are all but gone, the ways of the Knight have been passed down and their ability to enchant their armor and weapons are still well known. Even their greatest feats of calling upon squires and ancient Knights of the past into battle and exchanging their stamina and manna are well-known aids to those who hear the calling of the Knighthood. | MonkMonks are spiritual people who have trained rigorously to obtain perfect harmony of both body and soul. Though they have a serene nature, they realize the importance of standing against those who oppose the peaceful existence of others. Through their training, they are capable of harnessing their own spiritual energies through their body for magnificent offensive and defensive capabilities, and even manipulate their and other’s chakras for marvelous affects. |
MusicianMusicians are all about using their music to flare the souls of others. Over time they felt more could be expressed enchanting their songs with mystical notes. However an unexpected twist happened; Musicians found that any and all things could be influenced much more greatly by the tune of their songs. | NinjaNinjas are secretive and stealthy. They are capable infiltration, sabotage, and assassination without ever being seen. Ninjas were originally just towns folk who became tired of being suppressed. With no real skills, they have learned to use stealth, common farm items as weapons, and magic from their beliefs to defend themselves. Through centuries of development, the way of the Ninja has become a dangerous unseen force against any who has gained their attention. | PainterPainters usually want nothing more than to put the world they see on a canvas. Though this was not the enough for some and wanted to create more astonishing works of art. They learned magic and combined mystical crushed gemstones into their paints. When they did this, an unforeseen effect happened. Their works of art came to life and could affect others in unforeseen ways, for better or worse. |
PriestPriests are those who look upon the sky with tears of joy, channeling compassionate deities while speaking soothing words to those in need. They weld manna of light from divinities greater than most so that they may heal the wounded and cast away the fists of their foes. Priests do not smite nor incapacitate, they lend their aid to those in need. Though they may not have the means to harm the hordes that look to ravage the weak, their pure magic can defend against even the most fearful of beasts | PsychicPsychics are people who have been gifted with amazing mental abilities. Through mental force of will, they are able to connect, alter, and control both the minds of others, and the world around them. If a Psychic is powerful enough, they are able connect with something far greater than the living mind, the mind of existence. | Puppet MasterPuppet Masters are able to control and create life with just the tip of their fingers. They are able to control the limbs of most anything and to create their own life. Puppet Masters originated from tribes that were capable of strange magics. Some of these tribes disbanded and made their way into known parts of the world. Their talents spread to common folk who learned of their ways to both control life and emulate it. |
RogueRogues are some of the most versatile fighters you never saw coming. Their incredible agility and movement allows them to dance around their opponents, slicing open wounds while effortlessly dodging barrages of weapons and spells. Some prefer to fight from safe distances while others will jump into the fray of multiple opponents; cutting each down with speed that is both elegant and petrifying. | ShamenShamans are spiritual people who commune with the spirits of the world, which they call spirit guides. They have learned to work with these guides to summon them and to better further themselves. These guides can range from various types of spirits, elementals, golems, to demons, angelic beings, and gods. Each type of spirit can act and be controlled differently, and have their own strengths and weaknesses. | ScholarKnowledge and understanding are the virtues of Scholars. They prefer to stay within their libraries and archives and leave battle to those who prefer it. When battle did find them and when faced with destruction, they chose to fight. Though Scholars themselves are unskilled in the arts of spells and combat, it is through the implantation of ancient tomes that they have found written words and knowledge to be far more powerful than any sword or staff they would have picked up. |
SorcererThe tremendous elemental power that Sorcerers command flows through their veins as common as blood flows through ours. They forsake the time of tomes and spell books in exchange to let that energy run freely through them. Though they have forsaken the knowledge and time that would have allowed them to cast more complex spells from other schools of magic, they instead use the full might of their force in cataclysmic ways. | TacticianTacticians are masters of strategy and planning. Through years of learning all they can about the different tactics that history’s greatest strategists have used. They can make the weakest of groups into an ultimate fighting force. | ThiefThrough stealth and cunning, a good Thief knows that the ability to never be known and misdirection are required to get that which is valuable. They can disarm and steal an enemy’s weapon, armor, and items, but only temporarily. If they find themselves in a dangerous situation, they have ways in which they can lose that attention. They are also capable at creating distractions to get the attention of others, especially if that attention is on a helpless ally. |
Time SageTime Sages were mystics who through centuries of study and meditation came to understand the greatest truths of time, space, and reality. They learned to see threats coming before they happen, be in multiple places at once, and even change the reality of others into what they please. However, manipulating these core laws of existence can be incredibly dangerous. For the greatest truth is that existence is sentient, and enough meddling will invoke its wrath and fracture their own realities. | WarlockWarlocks don’t just use magic, they enslave it. They bend it to their every will. Warlocks have learned to channel magic through scythes almost like a Wizard through their staff. However instead of casting spells through words, they are able to cast spells as they hit their opponents. They are also able to take control and redirect certain types of spells directed at them. | WizardWizards do not conform to any one school of magic. Instead they have learned from all areas of magic because they believe true knowledge of the universe lies in learning in all possible areas. As a result of this Wizards can combine and create spells that no other school of magic has. |
Ranger | Samurai | Trainer |
Weapon Master | Gunn Slinger | Heavy Gunner |
Piloteer | Mechanic |